Items tagged “games&rdquo
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10March 2012
maura @ 8:51 pm
I finally read Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal. Maybe you’ve seen her TED talk, which is 20 pretty enjoyable minutes; I recommend it. The book, which is well-written and fun to read, expands on the basic themes of the talk: lots of people spend lots of time playing games, games make us happy, how can we channel that energy and repurpose that time into solving the big hairy problems facing us and our planet today? The strategy she suggests is to figure out how to make games that can save the world, so we can all spend lots of time playing games and saving the world.
Okay, I’ll grant that I just wrote a really, really simplistic summary of the book. In fact, it’s fairly well-argued and cited, and full of details. And I’m glad I read it. But am I convinced? As you may remember, I’m kind of a fan of games. I should be easy to convince, right?
But I feel like Mulder: I want to believe, so much. But something about it just doesn’t sit right with me. Maybe it’s all of the positive psychology research included in the book. I think of myself as a fairly optimistic person, but I just read something (which of course I can’t find now) which asserts that too much optimism (a strangely American condition?) can actually be bad, because inability to seriously consider the bad things that could happen means that you’re less likely to be prepared if a bad thing does happen. So I guess I feel like it’s good to be optimistic, but not too much, and which makes me less willing to buy in to positive psychology.
I’m also uncomfortable with the corporate ties and funding that such big, giant, world-changing games are almost guaranteed to require. McGonigal’s developed lots of games, some with corporate backing, and some not. I’d rather play a game that grapples honestly (if whimsically) with what’s required to be a global corporation like McDonald’s than play a big game sponsored by McDonald’s.
Unfortunately, finally reading the book reminded me of the negative press it got last summer when it was released. My CUNY Games Network colleague Carlos Hernandez wrote a post about it on our blog, which hits the high points well. Lots of that negative press was pretty sexist, which bugged me at the time and bugs me even more now in our arguing-about-birth-control world. The sexism inherent in the game development industry (about which this is only the most recent piece I’ve read) hardly a secret. But I can’t help but wonder, would the press have been so dismissive if McGonigal were male?
8November 2011
maura @ 9:23 pm
I’ve been trying to convince myself not to write about Gus on here anymore. He’s getting older and it just feels less like something I should do. After all, this is my blag, I should be blagging about me, right?
But then we have a day like today and how can I not blag about it? Thanks to falling back he was up at 6:15am even though there was no school today. (I was up before 6am because that’s how my insomnia rolls lately.) I started in getting ready for work and a bit later he ran into the bedroom to excitedly tell me: “Mom! I just added a wiki page!”
He’s fairly obsessed with a new Kirby videogame that’s just come out for the Wii, and has watched countless YouTube videos and played it at a pal’s house last weekend. Apparently there’s a Kirby wiki out there — who knew? Which Gus found, discovered he could edit, and then wrote an entry about a boss called Water Galbaros. All before 7am. I couldn’t be more proud! He’s been working on that page and others on and off all day, and the page now has images too that other folks have added throughout the day.
Then I went to work, only to come home to the news that Jonathan and Gus had bought a small frying pan (with an egg on the handle, like this!), and that Gus could fry his very own egg. Which he proceeded to do, right before my very eyes. He even sprinkled salt on it from the salt cellar like a proper chef. (And then he ate the egg, also right before my eyes.)
I’m trying not to get all mushy and sentimental but lately I’ve been, well, all mushy and sentimental. He’s just such a great kid, and it’s all going so fast I can’t stand it.
3November 2011
maura @ 10:52 pm
Yeah, it’s a phoning it in kind of evening. But hey, I wrote a (so very short) blag post over on the CUNY Games Network blag about the article that I wrote that just came out yesterday, so that counts, right? Right?
6August 2011
maura @ 11:29 pm
A long time ago in a borough far away (well, maybe just across the bridge), before we were parents, we used to have gaming nights with friends. There was a period of time when we played Magic the Gathering with a couple of pals who would come to our house one night a week. We’d all order food + have a few beers + play a little Magic. We’d listen to music, too, and it was right after the Air album “Moon Safari” came out, the first record I bought of theirs. Good times.
This morning we drove to sleepaway camp to pick up Gus. He spent the first few hours at home obsessively dividing up Jonathan’s old Magic cards into their respective colors, reading each one individually and telling us about all that he learned playing Magic at camp. We didn’t know we were sending him to geek camp! It took 2 hrs to get lunch into him, one bite at a time between the organizing.
He was away at camp for a week, first time ever. It’s been a bit of a rollercoaster for us all, I think. We were away the week before last with only 2 days at home before camp. And one of the cats, who’s been sick off and on for a while, kicked it up a notch last weekend. It seemed touch and go for a while–can’t really think of a worse pet scenario than the cat dying the first time the kid goes to camp–but luckily the kitty has perked up since he’s been on the meds we got at the vet.
Since Gus has been home it’s been an alternating love + loss fest. He loves us so much! and missed us so much! he’s told us over and over again, but he loved camp so much! too, and misses it terribly! So difficult, this growing up business.
Today I spent most of my time doing ALL the laundry, because kids bring lots of real dirt (TM) back with them to the city from sleepaway camp. When we got there this morning they made a big announcement that they’d found lice on some campers + counselors (which I’d totally planned to check him for anyway), which was just another reason for me to enact LaundryFest2011. Actually it was really sweet: the camp seemed so apologetic about the lice, as if we don’t get a note from school about lice in Gus’s class pretty much every year. And we have that crazy German lice comb so we’re ready to pick the nits.
So far so good: no one seems to have lice, everything’s clean, and the cats and child are sleeping happily. I’m looking forward to a good night’s sleep, too.
23January 2011
maura @ 8:53 am
We finally (finally!) saw Tron Legacy last weekend. Xmas prep, Disneyworld, and illness had delayed it for so long I was worried that it wouldn’t be in the theater anymore by the time we had time. But it was, yay! Plus, coffee truck outside of the theater = coffee during the movie, which is totally the way to do a matinee, word.
The movie’s gotten such bad reviews (including this hilarious one from game scholar Ian Bogost’s 8 yr old daughter) that I went in with pretty low expectations. So I’m a bit surprised to report that I sincerely and megadorkily enjoyed the whole dang thing.
First the easy stuff: yes, it was beautiful. And the soundtrack by Daft Punk is fantastic — it took about 48 hrs from the time we exited the movie theater for us to buy it. Good thing, too, as I was in dire need of some new electronica for background noise while I write.
And the easy stuff on the other side: it was definitely too long. The plot was so thin at points as to be transparent, and sometimes the dialogue was beyond cheesy. The nod to open source software at the beginning was HI-larious given Disney’s particular stance on copyright. Gus went through a phase of loving the first Tron* when he was maybe 5 or 6, but he was frankly bored by much of the new movie. Which was kind of a drag.
* Which we actually own, on VHS, because one of the other perks when working for the Mouse was the opportunity to buy Disney stuff at a discount. I immediately bought Tron and the original Freaky Friday, with Jodie Foster, which ROCKS. Though I do love the remake too.
But I still really, really liked it. I’ve been trying to pull it apart in my head ever since. J said “there were the bones of a good story in there,” and I agree. Though if I’m honest it’s probably less the story than the whole package — I am squarely in the demographic of people programmed (ha!) to like the movie. I had just turned 13 when the first Tron movie was released along with its companion videogame. The movie was visually stunning (for the time), and the game, while kind of lame, was fun enough that I fed it many quarters. I don’t remember much from junior high other than being the typical miserable early teen, but I have vivid memories of the videogame arcade: the layout of the machines, the noise, even the smell. To this day I can tell you that the Tron game (not Deadly Discs, the other one) was in the second room against the wall on the right.
So yes, I fell into the giant nostalgia trap set by Tron Legacy. Really once Sam walked into his dad’s old arcade and turned on all of the machines (ack! Journey!) there was no hope for me. Save yourselves!
P.S. Also the stick that turns into a light cycle or jet was awesome.
27November 2010
maura @ 2:10 pm
OMG my mom made me watch a Tmobile ad the other day with someone singing “The Passenger” and now I am going absolutely nutty wanting to hear it. The Siouxsie & the Banshees version, specifically. I don’t have it on my phone and pandora isn’t cooperating and aiieee!!!
(Okay, found it on youtube, much better now, phew! Also, ripping all of my Siouxsie discs at home, wondering why I hadn’t done so before.)
—
Over the past couple of days we’ve been playing long distance games of Carcassonne w/my brother. The basic game mechanic is that players draw tiles to create a landscape that includes cities, roads, cloisters, and open spaces (which can be farmed). Each player has 7 little dudes (”meeples,” their real name, is just too twee even for me) to use throughout the game to claim the aforementioned locales as their own and earn points. Some points aren’t earned until the game is over, when all tiles are placed.
It’s been interesting to compare gameplay between the iphone and real life. In the real life version of the game it’s easy to see the entire board and ponder your tile placement options. It’s also a bit more random — while in theory it’s possible to know how many of each type of tile is left in the (facedown) draw pile, in practice you would never take the time to count the tiles and look in the rules to determine the likelihood of drawing that perfect tile.
The phone version has the same rules + mechanics, but there are distinct differences to playing on a 2×4.5 inch screen connected to the internets. When you’re all zoomed in on your tile (which you kind of need to be in order to decide where to put your meeple), it’s impossible to see the whole board once the game’s more than a few turns old. I’ve gotten myself into the habit of zooming way out to see everything, but I still wonder whether the closeup view encourages weirdly spaced-out tile placements. It seems like each of us tends to hone in on a couple of areas and ignore the rest, which I don’t remember doing in the real world version.
Also in the phone version it’s possible to pull up a list of remaining available tiles at any point in the game. This strikes me as sidling up to cheating, though I definitely indulge, especially when it’s close to the end of the game. And I’d be lying if I didn’t admit that this feature has proved extremely helpful to my endgame strategy.
It’s been pretty fun, definitely one of those situations in which you realize the magic of the internets. There’s a great built in chat function, so we can even trash talk when someone draws too many cloisters.
25November 2010
maura @ 10:32 pm
Jonathan and I are playing Carcassonne on our phones. O, this modern world!
Happy Thanksgiving, dudes.
18November 2010
maura @ 10:39 pm
I had thought we were finished with Pokemon, but one of Gus’s pals brought a game magazine on the bus the other day, and Gus read a review of the new Pokemon game Black and White (out now in Japan, not til the spring here in the US), and now he’s hooked again.
It’s not that I hate Pokemon. I do think there are lots of great things about the game, both the video and card versions. There’s memorization — the characters have endless stats and attributes — and organization — in this case, the Pokedex, which indexes all of the creatures you find. There’s math (especially in the card game) since the basic mechanic is 2 characters battling and the one with higher hit points (which can, of course, be added to with powerups and the like) is the winner. And there’s lots of reading, too.
But I do feel like the Pokemon universe is, well, thin. And based more on accumulating stuff in the physical world than many other games. He has a giant pile of cards that he never, ever uses anymore. Indeed, the card game is much more complicated than the videogame, and when he was young enough to want the cards he couldn’t really grok the gameplay. But of course he begged for them when he was into collecting them, endlessly poring over them and strategizing trades with pals.
The videogames, too, encourage real life consumption in a way I don’t like all that much. Often multiple versions of essentially the same game are released simultaneously, and sometimes they only differ in color (e.g. Emerald, Ruby, Sapphire) and a subset of creatures. So even though you’re collecting creatures virtually, your kid will still beg for more than one version of the game.
I guess we have time to deal with this, since the new game isn’t out for a while. But I’m sad that the newfound knowledge of this game has pushed him back into the Pokeverse. His birthday is coming up — maybe one of the new games he gets will drive all those Pokethoughts right out of his head.
7November 2010
maura @ 9:54 pm
Okay, I know it’s a cop out to post a photo on day 7, but I’ve got a bunch of stuff I want to finish up before bed tonight and unfortunately a lengthy blag post isn’t one of them.
Instead, take a look at what Gus made today:

It’s a waddle dee from the Kirby videogames. More specifically it’s from the new game which is called Kirby’s Epic Yarn. All of the characters are outlined in yarn and the background is all fabricy — it’s really pretty. He’s in the obsessive mode he sometimes gets into and is utterly unable to want to do anything other than watch videos on YouTube of folks playing this video game. (Except when he’s reading those Gahoole owly books, which he’s also totally into.) And today he spent a couple of hours sewing little characters from the game, like this guy.
His birthday’s in a couple of weeks and doubtless he’ll get the game. Here’s hoping he hasn’t burned out on it by then.
3October 2010
maura @ 9:10 pm
This year Gus’s school camping trip was moved up to the fall, so we are in the midst of both the read-a-thon (to raise money for the trip) and the no-screens time (this year it’s 12 looooong days!). It’s kind of bummer timing because Gus + Jonathan were really getting into playing Minecraft and Gus + I have been playing Professor Layton & the Curious Village, but it’s not the end of the world, I guess.
Mostly things have been fine in no-videogame land, though I can’t say that I’m any more fond of it now than I was last year. We’ve had plenty to do this weekend: fencing, Apple Fest at his school, brunch w/a pal, seeing the stick houses at the gardens, going for a bike ride, and (of course) reading. It was perfect weather this weekend, too — all breezy and sunny and fresh. So nice to be wearing sweaters again!
Yesterday Gus spent a long time working with sculpey. And here’s what he made:
My kid is awesome.
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